![]() ![]() This means that shipping only a 32-bit DRM-free build is shipping a broken build that doesn’t start at all. 64-bit systems are currently the vast majority (around 95%) of all Linux gaming desktop installations. In contrast to Windows and macOS/OSX, 32-bit software does not function by default on Linux 64-bit systems. 64- and 32-bit Architecture Support ¶ Problem ¶ Should you have any questions or require any assistance, don’t hesitate to contact us by submitting a ticket or sending an email to our Product team. This will not only prevent the occurrence of many of the issues highlighted in this article, but will also ensure that your game is truly distribution platform agnostic. The guide is written with the desired “click and run” user experience in mind - this means that no additional steps are required from the user to make the game work.īefore submitting a Linux build to us for release, we strongly recommend that you test your build using a freshly installed Ubuntu 16.04 or 18.04 system (the GOG supported distributions). Almost all of them are easy to fix once you learn about them. Some are specific to popular game engines, while others are related to common mistakes made by developers not familiar with the platform. The following guide covers the most common aspects of making a Linux version of your game. Lobby Management In Game: Examples of Implementation Lobby Management in Main Menu: Examples of Implementation Lobby Browsing: Examples of Implementation Lobby Creation: Examples of Implementation Stats and Achievements: Example of Implementation Importing Achievements Using the Steam VDF File User Authentication Based On Other ServicesĪuthorizing GOG GALAXY Users in Third-Party Services Preparing Depots for macOS Application Bundle Our Recommendations for macOS Game Structure
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |