![]() Will those lore fans be disappointed at a spell slot system that has none of the feel of Magic the Gathering? We do know that D&D does not have a magic system that would support the “5 mana color” flavor of Magic spells. What we also don’t know is whether Ravnica will be a complete game with PC classes, game world, and monster stats all included, or if it will mostly be only a D&D campaign guide (the book cover and Planeshift PDFs seem to indicate the latter). Magic has deep lore built into the game… But how many Magic players actually care about the flavor text on their cards? Are there fans of Magic who are deep into the fluff of the game? Will they actually care enough to spend the money? There is always financial risk in courting a different market from your core fan base. It makes sense to court the parents as well as the kids. Many of them even play Magic with their kids today. Many of the parents may have played D&D in their younger days. Younger kids may be playing Magic, but the purchase power really comes from Mom & Dad. Don’t discount the power of the parent’s wallet. There is a perfect “Hey, have you heard they released a D&D campaign setting?” sales pitch built in.ģ. Retailers can display the new D&D book right alongside their Magic decks and booster. There is already some Wizards of the Coast brand loyalty that exists.Ģ. Magic players are already familiar with Wizards of the Coast, and even if they don’t play D&D, they are certainly aware of it. There is a certain synergy in bringing the brands together in a joint marketing push.ġ. It is a smart and profitable move by Wizards to expand the D&D audience. Wizards of the Coast already has their internal “lore bibles” for all the Magic releases, so why not leverage all that unseen content?ĮDIT: To be clear, I am not against this decision. Even though it’s a Pokemon-esque card flopping game, it is fantasy-themed and has a deep lore associated with it. Magic is an obvious low-barrier avenue to expand the player base. That's a lot of potential consumers.ĭ&D as a brand is growing and Wizards/Hasbro wants to leverage that brand for their other consumers. On a 2016 earnings call, Hasbro management estimated that they have from 15 to 20 million active Magic players. As in, Magic the Gathering brings in way more money than D&D ever has. It’s actually not too hard to figure out… Money. One can only hope for a PDF update on DM’s Guild ( which I discussed yesterday). ![]() Greyhawk fans are pissed that 2nd Edition was really the last time the setting saw any love what-so-ever… And there’s Dragonlance, Dark Sun, Planescape, and others. Forgotten Realms fans are griping, “Where is our full campaign sourcebook?” (Given the release of SCAG and other edition resources from the DM’s Guild, a campaign guide is not likely to happen any time soon). Yesterday’s announcement of a new hardback for a Ravnica D&D campaign setting has a lot of fans scratching their heads.Įberron fans only got a PDF update with some fleshed out UA content that has gotten a bit of a “meh” reaction. Possibly useful for an urban homebrew campaign?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |